Countries: short version is Egypt (for the sake of glory), Nigeria (Pax), United States (SWS), Canada (either) or Mexico (wealthy) are the easiest starts for new players. Humanity will rise from the ashes of the New World like a phoenix. In the experimental branches it even added one of the missing features. This attack does not cost an action: Lieutenant: Death. g. If you did not move last turn, gain +10 Aim and +10 Critical chance. Use grapple for height. The Avenger is a converted alien supply craft that serves as XCOM mobile base of operations, featured in XCOM 2. When you are shot at by an enemy, return fire with. Your cover can take a covering shot on this hostile and does not have to wait until it is their turn too shoot. With most weapon augmenting modules, the description of what they do is pretty detailed and self explanatory. 3. Haven't played Xcom 2 since release but I definitely remember return fire not being the first sniper ability, along with this my sniper can't use his…Successful Base Assaults will return a Council Nation to XCOM. Hi there, this is my first time playing Xcom 2 (I've played a lot of Xcom 1 before). I know this must be a new bug because this didn't happen in vanilla. I use Gunslingers a lot and I never use Return Fire. While in Long War your playstyle was roughly the same, in Long War 2 you have to adapt to whole new mechanics, rendering your previous knowledge of the game useless. Overwatch is a reactive ability available to all XCOM soldiers (including SPARKS), all ADVENT units, and most non-melee aliens[explanation needed] except Gatekeepers. Sharpshooter: Return Fire, Lightning Hands, Quickdraw, (Faceoff). You said it yourself. Step 1: Activate Reaper. Unfortunately you can not choose in which order your solders fire. 4: End your turn. Every time one of my units pulls out their pistol to do a Return Fire, typically on an Officer that threw a Mark on them, that specific Officer suddenly animates as if they're encased in molassas. No reason for return fire because you shouldn't be targeted as the sharpshooter. Global player ratings. A Reaper can kill all day long with Silent Killer, Claymores, etc, without timers ever starting, and if Lost happen to be present the mutual pod activation this can lead to won't get the timer moving either. Frankly, I far prefer WotC to LW2. Join the discussion on discord: birthday XCOM 2! It's been 5 years since the release of XCOM 2 and the very first Gatecras. The combined Medic-Hacker from Vanilla X-Com 2. ROs might return in another for in the future, but for now they are disabled. 2. stats and stats increase on rank increase. as soon as grenadiers are used to be highly mobile and shot up to 3 times a turn on a normal base and do a lot of melee and short range attacks you can start comparing grenadiers with skirmishers. Intel cost can be influenced by events; the ability will not fire if XCOM has fewer than 10 intel. It go down by itself, but you should know that a hi-tech armor (like titan armor) resist to fire. It's important to have a sense of what each of the enemies do in the base game so you can learn to counter them. Traul Apr 20, 2022 @ 6:01am. Once you get wotc you will never ever go back to vanilla. I never, ever pick return fire on sharpshooters. Just did an item extraction with a Trial by Fire Officer, three reliable soldiers and four Squaddies. Would you guys recommend long watch or return fire with the pistol for the sharpshooter class? Edit: Thank you all for taking the time to give me advice. so if someone shoots you and you return fire, you will get a zero in buff. A Better ADVENT: War of the Chosen. WOTC is just better. Oscar Mike vs. D. So because the sidebar LW resources weren't updated for years I'm asking what new and reccomended mods were made that improve the classic experience but also keep the gameplay and meta similar to the state it was during. $9. There's been nothing quite on that. Contents. This is worth taking over Formidable. Lacking this, draw fire with a soldier with Resilience for the same reason. After a short time passed, you can scan a position of the tower. The long haul advantage of Helping Hand doesn't really matter, either: you desperately need Supplies early on, but past the midgame the Supply crunch fades, because you stop building Supply-intensive facilities, stop having GTS upgrades to purchase, meet your needs on Supply-intensive Items like Medikits and Bluescreen. You'll want to bring the frost bomb when facing the viper king. Does not require a pistol to be equipped. Campaigns are saved even if you uninstall, so you should be able to return to vanilla campaigns. Let me be very specific. In actuality, it's a completely passive benefit. Long War of the Chosen. 23,633 ratings. Where possible stack weapon attachments that increase ammo capacity and offer free reloads to maximize the damage your Sharpshooter can achieve. Earth has changed and is now under alien rule. I took long watch for my sharpshooters alongside return fire, but even when they have full movement points, it doesn't appear in their skill selection bar. Shadowstrike Shotgun Blasts are great but your scout might never fire his weapon. For example i am afraid if i put in a 75% fire controle pcs, they wont shoot at all most time on over watch and during suppress. Twenty years have passed since world leaders offered an unconditional surrender to alien forces. $39. Soldier Abilities in XCOM 2 are Skills that each Class possesses that they can use in Combat. . Downloaded XCOM 2 last night, launched it this morning before heading to work, selected Commander Ironman setting, skipped tutorial. 3: Kill everything else. Optimized Return Fire hits causing long delays; Optimized AI reveals causing long hangs; Optimized Wait actions causing long timeouts; Optimized falling unit visualization to. Modify/Give -- Covering Fire, Threat Assessment, Ever Vigilant, Guardian, Suppression, Long Watch, Kill Zone. Late-game is best spent doing the Golden Path missions (story missions) and skipping all non-essential stuff. Instead of just stabilizing the solder, it brings them back up to their feet with 1 move at the nearest available tile. This upcoming semi-official mod adds tons of content and rebalances nearly everything. Browse available content and tap a title to watch it. Not to mention, they can lay down 5+ shots in a turn if you need them to. Then you take the action to activate the aliens (ambush) or do whatever and end your turn. Long Watch allows players to activate enemy pods during the enemy turn, when the Sharpshooter is not concealed but a phantom Ranger can see the enemies. In vanilla XCOM 2, I'd have said long watch was one of the Sharpshooter's best abilities because it allowed you to reliably activate pods on the enemy's turn, in combination with a phantom Ranger. Squad leader builds. Choose your early priorities. When activated, the MEC becomes a high cover element and gains 1 point of damage reduction. 2 turn cooldown. Return Fire is triggered. It is often unfair, punishes caution, and results in many a failed campaign. Later that day I really started to think about it. Netflix is a streaming service that offers a wide variety of award-winning TV shows, movies, anime, documentaries, and more on thousands of internet-connected devices. You get bored of fighting the same enemies with the same tactics over and over and over. Revive fiddles with this mechanic a bit. The XCOM series is a turn-based strategy game of humans versus an alien invasion. Squadsight. What has changed is that some enemies will stand in the open and return fire instead of moving. Darth Hernia Feb 28, 2016 @ 11:56am. Updated: 31 Dec 2021 01:56. Correct me If I am wrong. One other thing - as you fight the Chosen, if one of them has Shadowstep (they don't trigger Overwatch. It's triggered when qn enemy unit changes from one tile to the next. The thing is basically xcom 2. Muted version: Corporal Long Watch: Allows Overwatch to trigger with Squadsight. 2. XCOM Long War vs Vanilla vs Others. Sharpshooter: Return Fire, Lightning Hands, Quickdraw, (Faceoff). When you start extending to other continents, let them finish equipping the cannons first before deploying satellites. Channel your inner pyromaniac, set the world on fire and leave nothing but scorched earth behind you. If you choose the default play, they all have the same. I found no comments at all. Risk management is part of the game and has to be taken into account with tactics. By default, this mod will disable the four base game classes,. Persona 5 Tactica will be released on Nov. Yes its important for the same reason its important in most games that use mods. Sabaithal Aug 18, 2020 @ 1:34pm. Was this what was meant by a lead? 2) After a slight drop, Advent presence in some of my Havens started to go up again; I put everybody into hiding, but the Advent presence in. PS4™Pro Enhanced Graphics Enhanced with improved anti-aliasing and visual FX. Lightning Hands over Deadeye. Your Sharpshooter shouldn't be getting targeted or moving. I like using them with Return fire, so when they get shot at they return fire. Traul Apr 20, 2022 @ 6:01am. Gunslingers are great to put out a lot of hits against many enemies, which obviously synergizes with Bluescreen Rounds (thus dealing with small weaker targets AND some of the most chonky enemies). With just one it's basically: Kill everything and. They synergize quite nicely. Squadsight is an ability of the Sniper Class in XCOM: Enemy Unknown. I pick a good spot to set up and then just draw the enemy in. If I waited until all pods moved out of visible range, and still attacked ALL would still activate. Click on the Play button. Even then the game launches in debug mode and there is no simple way of changing this (I did. although I should have seen this coming, I can't shake the feeling that LW2 is just not fun. . XCOM 2 should now run better on your PC, thanks to its first major patch. Genres:I read somewhere that long war 2 chosen runs better than the original long war 2 and has more bug fixes It's mostly by the virtue of WOTC itself bringing many performance improvements, especially loading times. Covering Fire is also good in combination with ready for anything, because it's more likely the free overwatch shot will get triggered. These XCOM 2 cheat codes work with the console for all PC / Mac versions of the game including the Steam and non-Steam versions. If you prefer long watch over return fire, that's an easily justifiable skill to grab even for a gunslinger. The damage increase from Deadeye is pathetic. Would you specify XCOM game you're talking about? In XCOM EU & EW you can't put out fires. A Long Watch sniper with line of sight on that pod, outside enemy vision. Persona 5 Tactica, the turn-based tactical RPG from Atlus. Naturally, you would want to enter Overwatch or return fire on an alien, but you'll have a low defense on the enemy's turn and might be killed. You can play Honestman (play normal but never reload), but i would start on Veteran in this case. Uses. The “Terror” style missions from Enemy Unknown return in XCOM 2, wherein your squad will have to rescue at least six civilians from a starting number of 12 or so. Return Fire When targeted by enemy fire, automatically fire back with your pistol once per turn. The Long War is a total conversion mod for XCOM 2 that completely changes the gameplay, making the campaign longer, but adding lots and lots of tactical and strategic depth while adding many new weapons and classes. does anyone know what the problem is?recent example : advent trooper shoots and misses the sharpshooter from medium distance but return fire doesn't activate. If you don't stack accuracy, you probably shouldn't take rupture. Stealth focused Shinobi for smaller faster moving squads. The skirmishers are one of the resistance factions in WOTC/LWOTC. XCOM 2: Base Mode & The Return Of The Avenger . Headshot. Take. Long Watch is great for missions without time limits, and also missions that require you to destroy an object. vs Lightning Hands Fire your pistol at a target. Draw fire with a SHIV, or failing that a MEC. changed, which makes the game harder. Select New Game. This is probably the ideal way to play the Grenadier, as you should only have one from the class. Otherwise I believe they're captured. C) Fire can set of cars when they are used as cover for the enemy. Long watch and deadeye seem appealing, but snipers not being able to move and fire means the aim penalties from squadsight are simply too much. Expanded Mag. You can use the target preview keybind or option from the menus to see where you will be in range to shoot/have line of sight on an enemy and thus where they will be able to shoot you from without moving. Long Watch is great for missions without time limits, and also missions that require you to destroy an object. MOD B alters system YYY. but my shartshooter only shoot once or even if overwatch is not active he doesnt shoot back when get shoot at. GAMEPLAY IN XCOM: ENEMY WITHIN. But this is no. Allow Overwatch to trigger with Squadsight. Used primarily for Hacking/VIP missions, but sometimes other types as well like Destroy the Relay. The other guy is right. Sitreps (And the newest one reintroduced Rulers) and it also overhauled the Chosen for LW2 gameplay. There are like 13 rebels scattered. e. Note 2: An upgraded Ripjack also has a chance to stun and ignite targets on fire, so the combo described above will (1) displace an enemy from cover, (2) strike with the Ripjack three times in a single turn, (3) sometimes light the target on fire, (4) sometimes stun the target, (5) set the target up for Bladestorms from nearby Rangers or. now your2nd shot has 20% for both and so forth. You have a base. So no overwatch shots here, but on the contrary my squad is at risk as high ground means half cover (usually) and Advent has the better shots early game. Dark Events are a game mechanic in the single player campaign of XCOM 2 that represents the aliens' progress toward completion of their Avatar Project or counter-insurgency activities efforts aimed at disrupting XCOM's activities. XCOM, the planet’s last line of defense, was left decimated and scattered. The ranger's concealment is removed,. Lt_Bargor • 3 yr. If Firaxis/2K Games issues any patches to vanilla XCOM, it will overwrite and disable Long War, and almost certainly make the mod unplayable until the modders are able to update it. No reason for return fire because you shouldn't be targeted as the sharpshooter. The aliens will set up a base in a Council Nation early in the first month. If you do stack accuracy, Rupture is great. Open the Steam application. Long War campaigns probably won't work well in vanilla. The original XCOM 2 was a sort of race against the clock to prevent the Advent project from getting off the ground. It shouldnt crash, unless you fudge it up on your side with mods. You put him on overwatch. The XCOM gauntlet is an advanced device that carries both a mini-rocket launcher and a flamethrower. Depending on how the AI works, you will get a free turn every time the enemies spot you, if you are bold you can stop using cover and relying on the enemies to run for cover on their turn while using overwatch and then run away to. Any ability that requires you to be shot at is two tiers below an equivalent ability that is proactive as a general rule. The Sharpshooter Class is a soldier class in XCOM 2. As soon as your turn is over, they will awaken and make a move/take a shot. Description. unless you deliberately stall for a long time, I guess) ADVENT Return Fire If a shot on an ADVENT Priest or. While not explicitly stated in Squadsight's description, the Sniper needs unobstructed line-of-sight (LoS) in order to. Mobility: 8 (5/11) Damage: 1-2, 1-4, or 2-6 (Crits are +2 in all cases) Shred: 0. Return Fire is an ability in XCOM 2. However, long watch is so much better with a stealth ranger combo, for drawing. Overwatch takes no penalty when firing from concealment. Thanks. Sergeant +3 Aim +1 HP +5 Hack +4-13 Will Yeah, Hack is a new stat. Can't guarantee that my SS will be fired on. Return Fire – When targeted by enemy fire, automatically fire back with your pistol once per turn. Long War 2 on the other hand focuses on alpha strike, on rapidly assaulting, debilitating, and neutralizing the enemy before they can effectively retaliate. I've got probably almost 5k hours across both the first and 2 (Before I played on an old steam account) I've also played alot of long war and long war 2. AI is alot more aggressive, and more prone to flank you. Reflex is meh, but total combat is pointless since i do not equip skirmishers with grenades, you can take it if you get tactical rigging, but overall your better off with an ammo since. They have distinctive personalities, weapons, and powers. You have have a plan B and C. Creator RealityMachinima explains that "this mod puts a dash of Fire Emblem into your XCOM" and it will give "small buffs for squads that trust in each other. Like 100+ hours just to complete a campaign, even with not so long war mode enabled. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 78½ Hours to obtain 100% completion. XCOM 2 Grenadier. Deadeye Take a shot with a small aim penalty for a significant damage boost. Sure, the. If you did not move last turn, gain +10 Aim and +10 Critical chance. Rangers would move in with R&G and hit with their shotguns, possibly using sparks for cover. Most of the time they will move FIRST, so if you have soldiers in Overwatch, they'll take the shot and 9-times-out-of-10 kill him before he can do something harmful. Hunker Down now confers +20 Aim to the first shot on the following turn. The x-axis is once again base shot accuracy, and the y-axis represents the amount of weapon_damage done per turn. Then you are running to the evac, with more Advent dropping in. I'm not making excuses. I know some people don't like LW2 and prefer LW1, I also know there's the Lwotc?Edit: Don't know why it puts the "Long War" tag instead of the "Long War 2" (it's my first post) Hi guys, I've encountered something that I believe shouldn't happen (and I believe it's the first time it happens to me). MosulVet December 4, 2019, 5:51am 1. However, this is complicated by the fact 2 aliens roughly around the current force level will teleport in. I've long suspected that base XCOM 2 was at some point more like Long War 2 on certain topics, as there's a fair few decisions that are a little strange in the. Currently included are the Arashikage Clan tattoo, the Cobra and Iron Grenadiers logos, a Dreadnok tattoo (as seen on recent figures), a ColdSlither logo, a. I am shooting from cover, not running in the open etc…. XCOM® 2. ADVENT will burn. Send that poor alien on a suicide run straight into the heart of enemy territory. It's XCOM 2. Yes, you may have noticed LW goes out of its way to challenge the player. 4. I think you might actually get 2 shots for the 2 moving targets. I noticed that some new mods for it were made after its 1. The Rocket Launcher carries one rocket initially and that has a three-tile radius for its area of effect. For stats which gain less than 1 on a level-up (like health): Take the total amount that this class should gain throughout all of its level-ups, and then get a "that/8" chance of getting that every single level-up. Are my worries unfounded? During my google quest, i did find allot of enemies had the 25% one, but i have no idea how people actually feel about em. 3 shots: Firing without moving ends turn, Ready For Anything procs putting the Gunner on Covering. These games have a lot of rules, some of them aren't covered super clearly (like sniper attacks needing two actions, or that many 1 action task also end your turn. Instead of firing with your Sniper, you set the Killzone. Utilizing the grenade launcher from the Grenadier class increases the radius of the grenades. Oh I see interesting. but yes Pistol's are Useful in the way they give you an infinate ammo gun which can sometimes be better than a flashbang. O. I did a Brutal Ironman LW the past month and beat it. In my humble opinion OM is nearly useless because your leader has to spend an action to activate it, so it can't be used to reach evacuation sites quickly in a moment of. Long War 2, the total conversion mod for XCOM 2, is available right now! We wanted to find out more about its creator, Pavonis Interactive (formerly known as Long War Studios). Long Watch is the one you are thinking of, and allows for Squad Sight Overwatch (The other one is Return Fire). D) Fire panics Lost (LWOTC) and works on Chosen (LWOTC) too. You can watch as much as you want, whenever you want – all for one low monthly price. How does Suppression interacts with pistol Return Fire? Does it interrupts the suppression or does not? Gunner suppressing an enemy get shot by another enemy and the shot misses. Supply Raid Infiltration Times. Sergeant: Lightning. And now the sequel has a sequel, as Long War of the Chosen, a port of the Long War 2 mod for the XCOM 2: War of the Chosen expansion, is live on Steam. At the edges of the world, the scattered forces of XCOM gather to defend humanity, ignite a global resistance, and reclaim the planet. I found him annoying in general, but that's a personal thing. In XCOM: Enemy Within, you get Six Soldiers on your mission. The Channel skill is squadwide, meaning even kills by other squad members can generate Focus. Crit Chance: 0. Basically, the regen counter will increment by 33. The team made a long war 2 mod for XCOM 2 but its pretty slapdash. For some reason, the class is named Sharpshooter, but this is a Sniper. In my first mission, my squad was almost wiped due to return fire alone. ago. After that, you’re going to make a beeline down to the first and closes exposed power coil you see. There's always something new to discover and new TV shows and movies are added every week!Think of it this way: Playing Russian Roulette with a six shooter with one bullet, your odds of survival are five out of six, or 83. thus if you shoot on your turn, you'll get 10% bonus to aim and crit on the same target. Such a squad would use sparks, rangers, a templar or a skirmisher as core soldiers, and bring along specialists in the support role. Join the discussion on discord: this video I cover 2 potential builds for a Sharpshooter: The Death from Above (DfA) Sharpsho. The Sharpshooter class utilizes high-caliber sniper rifles as primary weapons and pistols as secondaries. 5: Kill Big Bad. And get off your high horse. Pfft the best second wave modifiers are the ones you make yourself. . The Channel skill is squadwide, meaning even kills by other squad. There is a weird overwatch build but it's bad imo. 1) Both are ok, but I would not recommend the ironman mode, because of crashes etc. Playing a brand new XCOM 2 campaign with Covert Infiltration mod (and many others - 170 mods in total), which overhauls the strategy layer and mission mechan. Had a quick question, since I need to plan more carefully. I have always wondered why Rapid Fire in its original form doesn't have a. You put everyone on Overwatch, end turn, enemy pod patrols. I value long watch over return fire for this purpose. You can also specify. Successfully completing the mission is what's needed to return that solder back from near death. Here's a rundown with 11 tips to help you get started in XCOM 2's massive expansion. Everything else in the game continues at normal speeds, but that one Officer will operate at 1/5th normal speed, which causes. This is a repack of the main file for the Long War 2 Mod that has been updated to not crash with the Epic Games Launcher. Holo and chain shot need it. At lieutenant a sniper will have 85 aim while receiving no weapon range bonus, a long watch shot takes this down to 60% hit chance. I typically stay on whichever side of the tree I'm building towards with the exception of avoiding Return Fire (because you shouldn't be getting shot at) Deadeye (because the aim penalty is massive and makes it unreliable) and Aim (because I don't hunker as much as I. Sell almost anything before you touch elerium, and sell Bradford before hocking meld. The final mission in the liberation chain that leads to a liberated region. It was a mod for XCOM:EW that greatly added to the game, with 2 years of some effort. XCOM 2: War of the Chosen – Release Date. Long Watch: Return Fire: Deadeye: Lightning Hands: Death From Above: Quickdraw: Kill Zone: Faceoff: Steady Hands: Aim (Ability) Serial: Fan Fire . I'm talking about if. as soon as grenadiers are used to be highly mobile and shot up to 3 times a turn on a normal base and do a lot of melee and short range attacks you can start comparing grenadiers with skirmishers. and things will be fine. Makes Return Fire work with most vanilla weapons equippable by XCOM by adding PistolReturnFire to them. XCOM 2 > Long War 2 > Topic Details. Damage from rockets falls off from the point of impact. XCOM has wonky LoS, and the whole "2 square in LoS", compounded by the myopic range of your soldiers means you are better off hunkering them down, provided there are no enemies clearly in LoS. 8 turns into the first mission, 4 out of 4 dead soldiers. Makes Return Fire work with most vanilla weapons equippable by XCOM by adding PistolReturnFire to them. This is why Killzone is a terrible ability for reapers. Select Library. Add-on XCOM® 2: Shen's Last Gift . 1. Boom. Enemy reinforcements come every single turn from the very start, usually with 4 troops that cannot be one shotted at this point in my campaign. Am i that ♥♥♥♥ at XCOM 2 to think that after killing 20 aliens to get to a freaking VIP, i shouldnt have to wait 18 turns while under siege for firebrand to return and take me home? I mean, why so much hate towards player?In XCOM 2, any damage wounds a soldier. But, truth be told, it never felt like all that much of a threat. So. Grimy’s Loot Mod. Covering Fire + Sentinel gives you an extra shot per turn. Honestly I'd rather XCOM 3 actually be XCOM 3 rather than Long War 2/3. so missing a shot. The first major patch for XCOM 2 is live! This patch will automatically install when starting the Steam client. 2) ALL of the melee abilities are good and useful. Taking my 3rd go at LW. Rest of the squad on Overwatch just outside enemy vision. My question is: Why? Pistols don't do much damage compared to every other weapon in the game except maybe the Skirmisher's and Templar's guns. Most enemies are going to take more than one hit to bring down. My last three WotC campaigns used all the "A Better Advent" series of mods, adding a lot of variety to maps, enemies, and AI behavior. Staff Sergeant. In order to get the most out of the new concealment and overwatch mechanics, you have to put your bait out for the enemies to hopefully path into on their turn. XCOM in portable form is a dream. the guys on the roof drops down to go inside the building but not open the door to. There's also a hardcore version of using yellow tiles with a sniper who has return fire, takes a bit micromanaging. vs Lightning Hands Fire your pistol at a target. It just goes from 'fire sniper rifle' to 'fire pistol' with nothing in between. I feel like I've read about this issue before, but don't think it's. Unless you are in concealment. Hitting a patrolling pod with killzone on the enemy turn is just broken since killzone will significantly soften them up then xcom gets a full turn to wreck them. A Workshop Item for XCOM 2. In high-strength regions, this may be enough to completely wipe it, but in low-strength regions with high faceless counts, it may take multiple passes. Squadsight aim penalties may apply. It was very helpful. Burning is a status effect in XCOM 2. Rockets never hit even with fire in the hole. they can normally sell themselves quite well. #7. Tier 1: Long Watch > Return Fire. Every time one of my units pulls out their pistol to do a Return Fire, typically on an Officer that threw a Mark on them, that specific Officer suddenly animates as if they're encased in molassas. CaseyWills • 3 yr. I'm guessing that it's normally a similar radius to regular grenades on other soldiers, or 1 tile larger, based on the difference between regular grenades and ones launched from the launcher. A. Full Throttle. BUT. Accessories: Perception, Scope, Repeater (Bonus: Hair Trigger. So everyone has a full pair of actions. 1 Warhammer 40K Space Wolf. You have to manage levels of unrest in each district to keep the city's anarchy level low. ) I've read a lot of posts on here and other sites about people preferring the Gunslinger over the Sniper. B) Fire can destroy cover on the next turn. But the simple explanation would be. The Sharpshooter does not need to manually switch to the Pistol to use it, with both pistol attacks and pistol overwatch being available as commands to instantly use the weapon. Long Watch over Return Fire. ago. XCOM 2 Sharpshooter Tips. Return Fire: When targeted by enemy fire, automatically fire back with your pistol once per turn: Sergeant: Deadeye: Take a shot with a small aim penalty for a significant damage boost: Lightning Hands: Fire your pistol at a target. Never sell sectoid commander, muton, muton elite, or heavy floater bodies until you have mind shields, ammo conservation, tac rigging, and advanced repair, respectively. I use Gunslingers a lot and I never use Return Fire. Enter Eden, a charming mercenary captain forced to become a rebel commander when his village is. So you can take 4 shooting actions a turn AND move. . Slingshot isn't too difficult if you approach it correctly. Allows firing at targets in an ally's sight radius. +2 3 Long 10% 1 Gauss Rifle: 6-8 +3 10% 2 Plasma Lance: 8-10 +4 10% 2 Darklance: WotC: 8-10 +4 10% Superior Scope;.